Venice, the Italian city of water ways and festivals, masquerades and balls. The city of romance and life but beneath the joviality and parties lay darker things. Vampires roam the night and lycanthropes howl at the moon. Do you dare take residence?

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Active Powers

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1 Active Powers on Thu May 20, 2010 10:17 am


Active powers. These powers are abilities that can be improved upon over time and with practice. They are also usually offensive though some are not.

Aerokinesis- The ability to control the air flow in close proximity and create blasts of wind from the hands.

Atmokinesis - The ability to control and mentally affect the weather. The amount of control depends on the users strength.

Tempkinesis - The ability to increase or decrease the temperature in the surrounding area.

Polarkinesis - The ability to control, create or absorb electrical fields. It can also be used to increase or decrease magnetism.

Geokinesis - The ability to control earth of all kinds from rock and soil to lava. It can also be absorbed in minute amounts.

Hydrokinesis - The ability to control the ebb and flow of water. It can also be absorbed and taken from the air.

Molecukinesis - The ability to mentally manipulate molecules within innanimate objects (things that aren't alive) to either dissolve or enhance them.

Pyrokinesis - The ability to create and or control fire. Pyrokinetics are not affected by their ability unless they wish it.

Absorbtion - The ability to drain the aura of others in small amounts and temporarily use it to boost their own abilities.

Resokinesis - The ability to mentally manipulate sound waves to increase or decrease pitch. Hitting the right pitch will break innanimate objects apart.

Technokinesis - The ability to control an alter technology with the mind.

Puppetry - The ability to bring inanimate objects to life or to free a person from petrification.

Chlorokinesis - The ability to control plant life, from growth to movement.

Telekenisis- The ability to move objects with the power of the mind. Heavier objects require more concentration, effectively incapacitating the user.

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